![]() Puzzles, puzzles, puzzles! Delightful puzzles, and arrows shooting at you in temples, I mean, you can’t just count on your titular Coromon here. ![]() It was a lot of fun! Suffice it to say, I’ve been waiting for this launch ever since.Ĭoromon, at least the in-development version I played, feels like more than just Pokémon – and that’s not to say that feeling like Pokémon is a bad thing, of course – but there are aspects that would be right at home in a Zelda game instead. Anyway, as part of my former responsibilities here I had the honor of checking out a preview build of Coromon last June. These days, I only have time to contribute here at RPGFan by way of this column you happen to be reading right now, but I used to be on the news crew! Fantastic people, those news writers, 10/10, strongly recommend. Lost Judgment: The Kaito Files (DLC) – March 28th (PS4, PS5, XB1, XSX) I don’t even know where I’m going with this paragraph, let’s just move on to the RPGs coming this week. It’s not quite at the hypothetical center, but it’s maybe closer to that than the lowest point? Look, math was never my strong suit. It’s not the biggest week of the year, but it’s not the smallest. Does this poor girl still have a chance at a reasonable upbringing? Is it possible to adopt anime characters? I’m just kind of concerned she’s going to get hurt out there traveling around inside a box? I love Nezuko! She kicks so much demon ass. This show is so cool! I love its aesthetic so much. I’m so bad at it, I don’t understand, it’s like? What? Why? When I was growing up, adolescent turbulence doubtless played a role, but these days my brain insists on following suit despite a really rather stoic existence with ample time to watch TV.Īnyway, I told you that so you won’t laugh (as much) when I say that I just discovered Demon Slayer: Kimetsu no Kaiba. Finally, the game uses stamina instead of PP, just like Nexomon, adding an additional layer of complexity to the mix.I’m like the worst anime fan in the world when it comes to keeping up with stuff. When evolving a monster, you are actually given points to distribute as you see fit, letting you customize your strategy according to your needs. They all feature the typings you would expect, but some of them are actually exclusive to moves, not their elements, such as “magic” and “cut”. Obviously, there were monsters to fight and capture. There was puzzle-solving inside a Zelda-esque dungeon, where you had to press buttons and avoid arrows being shot at you. There was a boss battle against an Earth Titan. The demo was quite short, but it showcased some of the most important aspects about Coromon. They act as actual bosses, with different phases and the ability to summon minions. Unlike Pokémon, where a ten year old can literally tame God, Coromon doesn’t allow you to capture these titans. A big difference this time around is the bigger focus on storytelling, where you’re tasked with defeating four evil titans that are threatening to destroy the world’s balance and all that typical JRPG nonsense. Then you make them fight against other trainers’ monsters in order to level up and get more money, the whole shabang. Coromon, as expected, is a 2D monster taming turn-based RPG where you capture and train monsters. There will be two save slots available for players, meaning one can easily play a normal run and a Nuzlocke run at the same time.īut I’m getting a bit ahead of myself. There will also be randomizer mode to spice things up. You can only capture the first monster in each route you visit and if they fall in battle, they actually die for real and they are automatically released from your party. Not only that, but one of these difficulty settings is an actual in-built Nuzlocke mode. Right from the get-go, I liked the fact that Coromon will feature difficulty settings. The developers are clearly fans of Game Freak’s franchise, but not only of the main games, but also the challenges and mods created by said communities. The folks at TRAGsoft explained that Coromon is a passion project of theirs, a game almost nine years in the making. It was exactly what I expected from it: an indie take on the genre, delivering in areas where Game Freak has barely paid attention to over the years. One of the (many) games presented during Freedom Games’ E3 2021 showcase was Coromon, developed by TRAGsoft. Given the massive popularity stemming from the Pokémon franchise, I’m honestly surprised that it took so long for indie companies to start creating games based on Game Freak’s juggenaut of a monster taming series.
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